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Orchid XP v8 wrote:
> Nicolas Alvarez wrote:
>
>> A clearer (for a human) way to see the speed is to show the inverse of
>> that: seconds per frame.
>
> Well, I can run the program and count the number of frames rendered per
> minute (approximately). The number of seconds per frame isn't something
> I can directly measure. (Of course, you can compute it yourself from my
> numbers quite easily...)
Imagine a 3D renderer. You put one sphere: 500fps. You add a second sphere:
250fps. What? It dropped a *lot* by just adding one more sphere! How is
this going to scale to a hundred objects?
Now, you put one sphere, it takes 2 milliseconds. You add another, 4
milliseconds. That sounds better.
Even though it's the *same numbers*.
Time per frame is clearer than frames per second because the brain can't get
around the inverse curve so easily.
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