|
|
>> If you think you can do adaptive RK4 numerical integration of a few
>> thousand particles at realtime speeds, be my freakin' guest! ;-)
>
> I wonder how fast it would be in C++ :-)
Go ahead, knock yourself out. ;-)
> Are the three attractors just applying a 1/r^2 force on each particle?
Nope. Currently just 1/r for the "magnets", plus an r force for "gravity".
> What resolution are you running this at? "a few thousand" sounds like
> 64x64 or something.
It's 1,728 x 972 pixels. (And one particle per pixel, obviously.)
I *said* YouTube doesn't do it justice. ;-)
> When I get time I will give it a shot, but it might not be a while I'm
> preparing today and tomorrow for two weeks of business travel.
Yeah, sure, whatever. It's pretty fun stuff to play with though...
Post a reply to this message
|
|