> http://nfggames.com/games/ntsc/visual.shtm
>
> Summary: You really don't see blue very well.
I wonder if it is more that you don't see *colour* very well compared to
brightness, not blue compared to green? It just so happens that the green
channel carries almost all of the brightness information compared to blue.
To test this out you could split into Yuv colour space (or similar) and
reduce the resolution of the u and v channels, I suspect then you could get
away with compressing green colours just as much as blue ones, so long as
the Y (brightness) channel remained at the original quality.
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