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>> But it's just the implication that this is impossibly difficult that
>> bothered me. How long can it possibly take to try all possible
>> permutations of 10 nodes?
>
> Really, try implementing a brute force algorithm and see for yourself
> how it scales. Ten nodes may work, but what about twenty?
Ah, I see. So you mean the problem is that *other people* might try to
draw big graphs with it?
> If I remember correctly you wanted to draw trees though? Edge crossings
> certainly wouldn't be a problem there.
Trees that occasionally have nodes pointing back to their ancesters,
yes. ;-)
Weirdly, GraphViz manages to come up with some *really* strange layouts
- and refuses to obey my hints to lay the graph out the way I actually
want it...
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