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> Don't post photos! :-)
Nah. If it was a photograph, it wouldn't have clearly visible polygon
edges in it. (E.g., the first image. The leaf in profile near the bottom
of the screen shows clear sharp corners rather than a smooth bend.)
Admittedly it's pretty damn impressive though.
> Depends on the application, shots like you posted take *a lot* of work
> to set up to be rendered on a GPU quickly, a lot of coding (shadows,
> shaders, water effects, LOD, etc). This is of course ok for a game, but
> for rendering a still image it will be quicker to just load the model
> into MCPov and leave it for a day or two while you do something else :-)
And also, I imagine, if you want to "accurately" simulate what, say, the
interior of a new building is going to look like.
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