POV-Ray : Newsgroups : povray.off-topic : CryEngine 2 and ToD mods : Re: CryEngine 2 and ToD mods Server Time
29 Sep 2024 17:19:28 EDT (-0400)
  Re: CryEngine 2 and ToD mods  
From: scott
Date: 2 Mar 2009 02:47:49
Message: <49ab8f25$1@news.povray.org>
> http://www6.incrysis.com/screenshots/27g4p.jpg
> http://www6.incrysis.com/screenshots/67478845bf0.jpg
> http://www6.incrysis.com/screenshots/palmspv2.jpg
> http://www6.incrysis.com/screenshots/hrkduw.jpg

Don't post photos! :-)

> I wonder if there's still the need for slow

Slow is an understatement, if doing a very accurate render of a similar 
scene with path tracing or radiosity you are looking at 12 hours on a modern 
CPU, that's 2 MILLION times slower than rendering in 1/60 of a second.  The 
quality/speed available from the GPU is awesome.

> academic CPU-bound rendering
> methods, when the games industry has come up with such slightly less 
> accurate,
> but nonetheless amazing, approximations at a fraction of the cost.

Depends on the application, shots like you posted take *a lot* of work to 
set up to be rendered on a GPU quickly, a lot of coding (shadows, shaders, 
water effects, LOD, etc).  This is of course ok for a game, but for 
rendering a still image it will be quicker to just load the model into MCPov 
and leave it for a day or two while you do something else :-)


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