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Reactor wrote:
> Offhand, I'd probably make a macro to read the SVG file and produce and
> object
> for use with the an object pigment. That way, you have the arbitrary
> resolution that the SVG file permits, and you could, in theory, implement
> just about all of the features that SVG 1.2 has.
There is no object pigment, just an object pattern.
And I hope you didn't mean "macro" as in "POV-Ray #macro". It would be
*hell* to try parsing XML from SDL!
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