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Thank you indeed FlyerX!
This fully answers my question and the DS bug explains the puzzle I hit
upon.
Thomas
"FlyerX" <fly### [at] yahoocom> schreef in bericht
news:469e58a7$1@news.povray.org...
> Thomas,
>
> There is a specular size that controls the roughness value in the
> materials tab of PoseRay. PoseRay uses specular+roughness for highlights.
> In Poser this is controlled by the highlight size and in DAZ|Studio it is
> the glossiness in the advanced tab for each surface.
>
> DAZ|Studio has a bug that results in exported scenes with full specular
> strength. Specular strength in DAZ|Studio is a multiplier of the highlight
> color. The only reason I see this parameter exists is for changing the
> amount of highlight without changing the RGB ratio of the highlight.
> Rather useless.
>
> later,
>
> FlyerX
>
>
>
> Thomas de Groot wrote:
>> This is a question of general interest I think.
>>
>> I have a couple of objects (coming originally from Daz3D) of which the
>> materials' specular sizes are translated to 100 in Poseray, and from
>> there to roughness values of 0.2xxx in POV-Ray, even after I have
>> modified the materials, both in Poser and in Silo. The high roughness
>> makes the materials look washed out.
>>
>> I have been looking into the parameters in all the applications, but I
>> cannot discover what exactly triggers this anomalously high setting.
>>
>> Any idea?
>>
>> Thomas
>>
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