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jlindersmith wrote:
> I have an observation and a question, I create animation sequences
> frequently with my copy of this great little software package and have
> since 1993 found POV to be a really handy tool for visualization and
> creative work. My observation is this, when rendering animations,
> especially large complex scenes that require minutes or even hours of
> render time the status messages, which I assume are piped into the Message
> subwindow from a command line level subroutine, we are virtually inundated
> with useful info such as;
>
> Render Statistics
> Image Resolution 320 x 240
> ----------------------------------------------------------------------------
> Pixels: 2304000 Samples: 2304000 Smpls/Pxl: 1.00
> Rays: 2395228 Saved: 0 Max Level: 2/5
> ----------------------------------------------------------------------------
> Ray->Shape Intersection Tests Succeeded Percentage
> etc, etc, ad nauseum... bla, bla, bla...
> .....This is all useful information for evaluating system performance and
> scene complexity but a carefull review reveals no indication of the current
> clock value or frame number...
>
> my question is this! why not include in the message stream the animation
> frame number or even clock value as a way of monitoring the progress of
> generating scene images? There is probably an easy preference check box or
> ini setting to have this really basic debug information forwarded to the
> user, as I have usually found that the programmers left almost nothing out
> of this simple yet very powerful software. This seems
> like a simple thing that has been overlooked but if there is anyone out
> there who knows a way to have this basic info presented durring the
> rendering process please let me know.
>
> P.S. I use Tiger and version 3.6 and occasionally my pc under XP, but rarely
>
>
>
The Frame Number, Animation Time and Frame Time used to be displayed in
the render progress window but, as I understand it, they got lost in the
new version. Presumably (Hopefully) these features will be restored in
version 4.
Regards,
A.D.B.
Long live the POV team.
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