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"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:t870d1tasnbs5tnutffmsatfcdt1fr4t11@4ax.com...
> Hi Henry, you recently wrote in moray.binaries:
>
>> I'm actually toying with yet another idea... The shapes use the mesh2
>> format, which fits nicely into UDO.
> I would suggest avoiding UDO if at all possible. If you are using the
> SDK, use the functions that create a mesh object instead, since that
> maps perfectly to mesh2. If you need an example of how to create a
> mesh2, let me know.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
No, you misunderstand. I'm already using mesh2 and my plugin is working
fine. I'm just thinking of exposing some of its configuration in a
user-editable file. Perhaps I should include an .inc file that users can
modify.
What I really need is to take what I have learned so far and go find a
programming or design job so I can afford to buy the full license for Moray.
I think you have a great product and it was a pleasure to learn C++ while
working with your SDK.
Henry
www.thenerdshow.com
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