|
|
swampee <nomail@nomail> wrote:
> POV Team;
> Just some observations.
Please note that it was not the pov-team who judged the images.
> I thought when the rules said POV and POV only( except for convert to
> jpeg), that all others were excluded. I took by implication that this
> contest was about what POV could be used to produce. Yet several entrants
> seemed to use products all over the digital picture map.
I'm not really sure what you mean by this.
If you mean that some of the images were post-processed, that is,
an image manipulation program was used on the result image created
by POV-Ray, then that would indeed be against the rules. However,
we did not notice this kind of post-processing in any of the images.
If you have reason to believe otherwise, please be more explicit.
If you mean that models and objects created by third-party programs
were used in creating the POV-Ray scene, then that was not against
the rules in any way. It's completely OK to design something object
in another program and then use it in POV-Ray to render the scene
(as long as the author has permission to use the object in question,
ie. it's not restricted by copyright or other laws).
> The Judges seemed to be overly critical. A contest like this should show
> from the positive responses more of the good things that the judges liked
> and fewer negative things. This is to say the judging should be an
> accumulation of good things and bad things weighted between the entries to
> show where good and right is more than what was bad.
I'm not sure what you mean by this either. The winners have to be
selected somehow.
> There should be two divisions. Art from an art major's point of view and a
> division on technical art for those with more computer finesse.
The problem is how to divide the prizes among the two divisions.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
|
|