POV-Ray : Newsgroups : moray.binaries : New Domenator plugin : Re: New Domenator plugin Server Time
19 Apr 2024 11:14:41 EDT (-0400)
  Re: New Domenator plugin  
From: andrel
Date: 16 Sep 2004 10:25:01
Message: <4149A297.4050100@hotmail.com>
Philippe_Gibone wrote:

> What happens if you make an intersection of the Dome with another object ?
I am not sure what you mean.
The result should be a normal, standard mesh.
But perhaps I am missing something.
If you have a small example I might give it a go
somewhere over the weekend.
(you can mail it to the hotmail address).

> 

> news:414### [at] hotmailcom...
> 
>>
>>Philippe_Gibone wrote:
>>
>>

>>>news:414### [at] hotmailcom...
>>>
>>>
>>>>As a postprocessing step after generating the mesh:
>>>>Copy the mesh and offset all the points in the direction of the
>>>>normal. connect all the points at the egdes of the two meshes.
>>>>Will not work properly if the offset results in mesh intersections.
>>>
>>>
>>>This will not work, because the panes will not be thick, but only,
>>>apparently thick. If you difference the dome with something else you'll
> 
> see
> 
>>>the two meshes with vacuum in-between, but not a cut thick dome ;-(((
>>>
>>
>>If you connect the two meshes together at the edges it is just one mesh,
>>so that will work. NB don't forget to flip all the triangles
>>in one of the two, otherwise to normal (and thus the inside and outside)
>>is not defined consistently.
>>
> 
> 
>


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