Maybe its a mixing betwen an shell and a pipeline :-).
You put renderjobs in at the right side.
And on the other side it produces pictures using all the resources between.
Actually I changed something around the "times.log", so benchmarking is more
easy and more exact.
I plan to release a new web-site showing "how to save time with SMPOV" (and
how not :-).
This shall include some benchmarks.
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