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> My guess is that it's hard to "identify" image content quickly if
> it's too far away from what the viewer expects to see.
You got that right. Identification is based on association.
> Take Sci-Fi (not all that far-fetched from my anim project ;-):
> Most of the time, there's absolutely no need to put impressive
> diagrams and odd blinkenlights on everything (esp. if there's no
> one except the "virtual viewer" who could possibly ever see it) -
> but what appeal would a camera flight through a truly "technical"
> control room have? I can almost imagine the storyboard lines:
> "0:03:15. Camera moves through bridge. Of course, with nobody
> there, all controls are switched off to preserve energy. Total
> darkness. Bores the viewer for the next 15 seconds, but it's
> really fast to render" ;-)
Well, on a Galaxy class ship (SR:TNG, for the non-geeks around), there's
hardly any reason to conserve energy by turning off lights with an energy
output of some Terawatts available. :-)
> In a way, i feel like i'm justifying the use of stereotypes
> here... ;-)
No need, stereotypes are good if they make it look good. :-)
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