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As always, if you have a group of cylinders which repeats itself a lot,
you can model a cylinder with smooth triangles and then make this group as
a mesh containing all those triangles approximating the cylinders. Then
you can copy this mesh exactly as you had copied the original group of
cylinders.
The bigger the group and the more you can copy it, the more you'll save
memory. The rendering speed should increase more or less as well.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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