POV-Ray : Newsgroups : povray.binaries.images : 3.5 Blurred Reflection : Re: 3.5 Blurred Reflection Server Time
27 Sep 2024 19:27:11 EDT (-0400)
  Re: 3.5 Blurred Reflection  
From: JRG
Date: 17 Oct 2001 17:23:56
Message: <3bcdf6ec$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> ha scritto nel messaggio
news:slr### [at] fwicom...
> On Wed, 17 Oct 2001 22:43:44 +0200, JRG wrote:
> >> So what's so special about this patch compared to the old reflection
blur?
> >> Well, let's just say it's not limited to reflection, shall we?
> >
> >(something like stochastic raytracing?)
>
> Sort of.  I've added a "supersample n,d" statement to the finish
statement,
> which causes POV to evaluate the texture n times while jittering the
normal's
> evaluation point within d of the actual evaluation point.  That means
that,
> if you have the CPU horsepower, you can do blurred isotropic reflection as
> with the old patch, but also blurred anisotropic reflection, both kinds of
> transmission, and maybe even real specular highlights, just by adding a
> very small-scale normal to the surface.

This surely has lots of applications... any chance to see it either in the
official release or in the next versions of MegaPov? (pleonastic
question...)

--
Jonathan.


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