POV-Ray : Newsgroups : povray.binaries.images : 3.5 Blurred Reflection : Re: 3.5 Blurred Reflection Server Time
27 Sep 2024 19:22:38 EDT (-0400)
  Re: 3.5 Blurred Reflection  
From: JRG
Date: 17 Oct 2001 16:44:00
Message: <3bcded90@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> ha scritto nel messaggio
news:slr### [at] fwicom...
> On Wed, 17 Oct 2001 20:34:36 +0200, JRG wrote:
> >"Ron Parker" <ron### [at] povrayorg> ha scritto nel messaggio
> >news:slr### [at] fwicom...
> >> On Wed, 17 Oct 2001 21:30:23 +0300, Kari Kivisalo wrote:
> >> >Ron Parker wrote:
> >> >>
> >> >> anisotropic blurring.
> >> >
> >> >Didn't someone ask about brushed/machined metal textures?
> >> >Let's see some :)
> >>
> >> Well, the downside of this is that it requires antialiasing for the
whole
> >> scene.  In my case, I rendered with +a0.0 +am2 +r5, which takes forever
> >> even for that size image even on an Athlon 1.4GHz.
> >
> >...which too bad does not make it likely to be used in *real* scenes :-(
>
> Here's another one, with slightly less blurring because I rendered it on
> my P200 rather than my Athlon.  It's notable for the jaggy lines in the
> checkerboard floor...
>
> Rendered with a development build of 3.5, but with a custom patch.
Whether
> that patch makes it into 3.5 or into the next MegaPOV is something I need
to
> discuss with some people.  Render time was 4:32, which isn't bad for a
P200.
> The cylinder was supersampled 25 times per ray (vs. 1089 for the images I
> posted before.)
>
> So what's so special about this patch compared to the old reflection blur?
> Well, let's just say it's not limited to reflection, shall we?

*droooooooling*  :-|_

(something like stochastic raytracing?)

--
Jonathan.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.