POV-Ray : Newsgroups : povray.binaries.utilities : POVGUI : Re: POVGUI Server Time
27 Sep 2024 18:24:48 EDT (-0400)
  Re: POVGUI  
From: Nekar Xenos
Date: 7 Aug 2001 11:35:51
Message: <3b700ad7@news.povray.org>
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3B68B566.88C13665@aol.com...
>
>
> Dennis Milller wrote:
>
> > >Sounds interesting; I'll check it out.
> > >Any chance it will work with isosurfaces?
>
> Yeah, the views are the result of a glorified camera switch. Solid objects
> show up just fine. The wireframes only exist for sphere, cone, cylinder, box
> and torus, but you don't have to use them. The whole idea came out of a
> conversation on the AOL forum where we were saying wouldn't it be cool if
> you had a Moray emulator inside POV 3.1, and this wacky idea was born. If
> anyone knows how to rotate the camera proxy object to face the look at, it
> would be much appreciated.
>

Good stuff.

Seeing that it uses MegaPov, how about having it render non-wire-frame objects
'cartoon-style'. I think that would speed up rendering a lot. I don't know what
the feature is called but I know it's there  :)

- Nekar


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