Christoph Hormann wrote:
> Blobs (at least POV-Ray's polynomial blobs) are not that good in creating
> such joints.
I'll try to modify TOMTREE and see if that works or not. Right now
branches and trunk in TOMTREE are different blobs. I hope it's possible
to make it as one blob. Though there is a drawback for such approach -
branches will start to interact with each other :)
> Note that apart from the highly mechanically optimized
> transit nature creates for joints between branches there is also usually a
> strong change of surface structure and coloring in such areas. The
> program Norbert mentioned does not seem to take care of this either.
Maybe using separate texture for each blob element could help here.
Gena.
Post a reply to this message
|