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Ron Parker wrote:
>
> On Wed, 17 Oct 2001 22:43:44 +0200, JRG wrote:
> >> So what's so special about this patch compared to the old reflection blur?
> >> Well, let's just say it's not limited to reflection, shall we?
> >
> >(something like stochastic raytracing?)
>
> Sort of. I've added a "supersample n,d" statement to the finish statement,
> which causes POV to evaluate the texture n times while jittering the normal's
> evaluation point within d of the actual evaluation point.
Wouldn't it make sense to use something more geometric than a random
jitter? Or does that cause artifacts or something? (Of course, you would
then need at least, I dunno, four or five samples to get reasonable
results, but you'd need at least that many anyway...)
-Xplo
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