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Thanks, I didnt try a high-ambient for the object.
I did create a "tube' that glows using an emission media.
I'll try the high amiant.
thanks
Alan
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-FFF266.23164002082000@news.povray.org...
> In article <3988a133$1@news.povray.org>, "Alan Nickerson"
> <ani### [at] iversoftcom> wrote:
>
> > I cannot seem to get an Area light to actually emit light as if it was a
> > single row of lights, to simulate a florescent light tube.
>
> The area light feature only affects shadows...for other lighting
> calculations, they are ordinary point lights.
> There are two other ways to do what you want: a string of many point
> lights(slow and memory consuming), or a true area light made by using a
> high-ambient object and turning radiosity on(also slow and memory
> consuming, but can often be better than the other option).
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
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