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> There are two ways I have experimented with to achieve this, though
> obviously not as fast or easy as they could be. THe first is simply to move
> one of the points towards the middle and extrude downwards - this does not
> work if you already have a large cylinder though. The second you many not
> be aware of is creating another circle, placing it in the middle and
> attaching all the nodes the joining lines. It does mean you have to
> manually re create the piece in the centre and right click all the nodes in,
> but it does work. Maybe a good suggestion would be a function whereby the
> number of extrusions can be multiplied by a factor, to complicate/more
> populate the mesh without manually doing it. Well I hope thats not too much
> of a mess.
Hmm...what I don't understand is how one can add the circle to the others? If
you have 2 circles joined together:
------ <-circle
| | <-joining points
| |
------ <- circle
How can you fuse the third on? Because there is already a nicely created series
of patches. That's what I am having trouble with, adding things like that to go
from simplistic to complex. I'm 'kinda' following both of you, but not really :)
(ryan: I wouldn't mind seeing your spatch portion of your model if that okay).
Anyways, I hope HamaPatch solves some of these problems (though right now, and
no offense to the author, I prefer sPatch because it doesn't crash and I can
change the grid colors :)
Happy tracing,
Tim Soderstrom
TigerHawk
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