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Hi,
just download a new version of Win3dstopov at
http://extra.newsguy.com/~tbaier/
I have found a curious bug with UV-mapping conversion.
Very small values are destroyed.
>Hello.
>
>Hopfully this is not very wrong group, as it seems to be only binary
>group, which has relevance for this message ;-)
>
>I have problem with UV-mapping: it seems to me, that it does not work
>correctly on surface edges. I use Rhino for creating surfaces and then
>export them to .3DS and from it with Win3DS2POV to Pov-Ray format.
>Now, when I compare output from Rhino renderer and from PovRay, then it
>could be seen, that on edges, where U and V have small values, texture
>mapping is corrupted. I add 2 pictures to illustrate this problem. UV
>values run in Rhino model from 0 (green-yellow corner) to 7 (red-blue
>corner).
>Is this known problem and/or is there workaround for it? I tested it
>with UVPov 5.2. If it helps, then I can send test files for it (texture
>map, 3DS file, PovRay files).
-tb
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