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Hello.
Hopfully this is not very wrong group, as it seems to be only binary
group, which has relevance for this message ;-)
I have problem with UV-mapping: it seems to me, that it does not work
correctly on surface edges. I use Rhino for creating surfaces and then
export them to .3DS and from it with Win3DS2POV to Pov-Ray format.
Now, when I compare output from Rhino renderer and from PovRay, then it
could be seen, that on edges, where U and V have small values, texture
mapping is corrupted. I add 2 pictures to illustrate this problem. UV
values run in Rhino model from 0 (green-yellow corner) to 7 (red-blue
corner).
Is this known problem and/or is there workaround for it? I tested it
with UVPov 5.2. If it helps, then I can send test files for it (texture
map, 3DS file, PovRay files).
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Attachments:
Download 'rho.jpg' (28 KB)
Download 'uvpov.jpg' (27 KB)
Preview of image 'rho.jpg'
Preview of image 'uvpov.jpg'
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