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No, you're right.
But think of it this way...media actually makes more sense. Ever get
consistent results with a glowing media? I never did. And attenuating
kinda' stunk. It didn't absorb, it just added it's color to the one
behind it.
Media is pretty simple. If you want it to absorb, just give it an
absorption and a value. Emit - emission and a value. Scatter some
light - scattering and a value. A little of each - just use more than
one.
It's different, but in my opinion it's better too. The odd reflection
artifacts when using halos seem to be gone now. I still keep a copy of
3.02 on my computer, but I use 3.1 for most of my new work.
-Mike
Axel Baune wrote:
> In general it is not possible to convert the old Halos to the new
> Medias because they are completly different implemented. If I am wrong
> please report!
>
>
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