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Nathan Kopp wrote:
> > Of course texturing is a bit tricky, and you have to be carful, that
> > objects don't cast shadows on the inside of the sphere or, if they do,
> > that the shadows are hidden from the cameras point of view.
>
> To get rid of those shadows, just set the ambient to 1.0 and the diffuse to 0.0
> and turn off both specular and phong shading.
Hey, nice trick! Again I learned something new. Thanks...
Johannes.
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