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Johannes Hubert wrote:
>
> > Can anyone tell me how to do a sky sphere in moray.
> >
>
> I've had some success with a real sphere:
> Make it *very* large and hollow (and probably "no shadow") and place
> everything else, even lightsources, inside.
> Of course texturing is a bit tricky, and you have to be carful, that
> objects don't cast shadows on the inside of the sphere or, if they do,
> that the shadows are hidden from the cameras point of view.
To get rid of those shadows, just set the ambient to 1.0 and the diffuse to 0.0
and turn off both specular and phong shading.
-Nathan
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