POV-Ray : Newsgroups : povray.programming : IPoint : Re: IPoint Server Time
29 Mar 2024 10:04:30 EDT (-0400)
  Re: IPoint  
From: 225012156
Date: 7 Jun 2023 04:55:00
Message: <web.64804559b3efc586cf6dae3fc1cf70c@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "225012156" <225### [at] csueducn> wrote:
> > ...
> > #declare base_02 = mesh2 {
> > vertex_vectors {
> > 3
> > <2.952163, 3.632734, -10.591118>,
> > <1.556791, 3.632964, -10.593109>,
> > <2.93827, 3.516272, -10.833504>,
> > }
> > face_indices {
> > 1
> > <0,1, 2>,
> > }
> > }
> > union {
> > object {base_02
> > texture {
> > pigment { color rgb<1.0, 1.0, 1.0> }
> > finish {reflection {0.5} ambient 0 diffuse 0.015 specular 0.7 roughness 0.00085}
> > }
> > }
> > translate <0, 0, 3> //
> > rotate <0, 0, 0> //
> > }
> > Why is its IPoint
> > 1.976229 3.602266-7.656250
> > 2.419499 3.601889-7.656250
> > 2.862769 3.601512-7.656250
> > I mean, obviously the z coordinate of the mesh2 Object is around -10, but how
> > does it intersect at -7.656250?
>
> hope I interpret correctly, but is -10 + (translate 3) not 7 ?  :-)
>
>
> regards, jr.

Thank you.I also found this mistake after sending this message. Sorry to bother
you with such a small problem


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