POV-Ray : Newsgroups : povray.general : uv mapping triangles in mesh {} : Re: uv mapping triangles in mesh {} Server Time
25 Apr 2024 18:29:37 EDT (-0400)
  Re: uv mapping triangles in mesh {}  
From: Bald Eagle
Date: 24 Mar 2023 13:45:00
Message: <web.641de10ceebe912c1f9dae3025979125@news.povray.org>
So now I have encountered a secondary problem.

Once I define Test as my uv_mapped texture, it seems that I can't further modify
it with any transformations, say to make a scaled or rotated version.

So I'm assuming that I have to make a plain texture, do all the transformations
to make a second plain texture, and then define them both as special uv_mapped
textures in a separate step?


This just seems really weird, and I've never recalled having to do this to uv
map a mesh.

- BW


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