POV-Ray : Newsgroups : povray.general : uv mapping triangles in mesh {} : Re: uv mapping triangles in mesh {} Server Time
29 Mar 2024 08:51:52 EDT (-0400)
  Re: uv mapping triangles in mesh {}  
From: Bald Eagle
Date: 23 Mar 2023 13:20:00
Message: <web.641c8a1eeebe912c1f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> Is something like this what you want to get?

Nope.  I was just playing with the white/clear pigments to see where the
triangles were, as part of my experiments/debugging.

What I was trying to do was map every triangle with the same pigment pattern.
The object pattern is defined by the object location, which is within a unit
square, and so my uv_vectors ought to tell POV-Ray to sample from that global
scene space when texturing any given triangle.  But only the first triangle gets
the torus object {} texture.  Everything else I've tried winds up blank.

 - BW


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