POV-Ray : Newsgroups : povray.binaries.images : Abstract landscape rendering 3 : Re: Abstract landscape rendering 3 Server Time
29 Mar 2024 08:20:09 EDT (-0400)
  Re: Abstract landscape rendering 3  
From: Mike Miller
Date: 19 Mar 2023 00:05:00
Message: <web.64168972b7a8ee2ca30d213ddabc9342@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
> > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> > > > Hi(gh)!
> > > >
> > > > On 20.02.23 20:12, Mike Miller wrote:
> > > >
> > > > > Thanks Sean,
> > > > > you're showing your age. :) I was just thinking about CTDS script for smooth
> > > > > forms. I used it extensively for Jack's face.
> > > > >
> > > >
> > > > So you are in fact the same Mike Miller who posted the image attached
> > > > here almost 20 years ago?
> > > >
> > > > See you in Khyberspace!
> > > >
> > > > Yadgar
> > > >
> > > > Now playing: Onward (Yes)
> > >
> > > Not sure who did that rendering. It is a train model I did in 92. haha 30 years
> > > ago.... sounds worse. :) Attached is a quick comp of a few renderings with the
> > > train and the Jack model I was working on at the time.
> > > Thanks
> >
> > those images were huge inspirations back then, dude...
> >
> > lots of old timers... but I've always been mostly just a lurker
> >
> > I came here to show this javascript shader:
> >
> > https://twigl.app/?ol=true&ss=-NQVK1bDj18UhjVT7D2C
> >
> > reminded of old pov SCC terse code:
> >
> > http://paulbourke.net/miscellaneous/scc3/final/
> >
> > then went to Jaime Vives Piqueres website to see what he's been up to... and it
> > seems his raytracing hobby days are over:
> >
> > http://www.ignorancia.org/index.php/ai-art/landscapes/
> >
> > at least he delves in Unreal Engine and as we know RT is now real-time in
> > games...
> >
> > I've played a bit with the image generators, mindblown by how it's basically
> > rendering old render techniques obsolete:
> >
> > https://pbs.twimg.com/media/FrMd4IgXwAAMWSp?format=jpg&name=medium
> >
> > VR and AI have been my latest hobbies... I guess Yngmar's Khyberspace will be in
> > an AI-generated metaVRse soon...
>
> I mean "Yadgar"


I thought my days of watching a rendering process was over, but the nostalgia
and the fun of coding scenes has me back.... and it's a fun hobby. I have mixed
feelings about some AI generated art. Mind-blowing stuff but I'm old fashion...I
still admire hand illustrations and paintings.
Mike.


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