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Thomas de Groot <tho### [at] degrootorg> wrote:
> No worry, Bill. As you know, we like to poke into the hot coals once in
> a while. Life (the Real one) has its own pace and priorities, I know all
> too well... Take care and don't get overwhelmed.
Here's a hot coal in yer eye... ;)
> Also avoid batch 22-0004-b043 of your Dried Frog Pills, if you still
> have it. It has been contaminated with jitter powder from an unknown
> source. :-)
Oh. NOW you tell me. I thought they were fruit flies or fungus gnats, or
floaties. Or the usual bits of dust or smudge on my monitor.
The antispasmodic quinine in my G&T's seem to help with the other jitters. :P
I think this addresses the basic grid-based Voronoi, in an infinite tiling.
As usual, I was making it 10,000 times more difficult than it should be.
Shown is the pattern on the xz plane, with the unit square from 0 to 1 outlined
in magenta.
I'm using f_noise3d as my randomization function, but I'm not quite sure how to
get it "to be more random" using my <x,y,z> coordinates.
I'd also like to find a way to modify the output values of the Voronoi function
to give something more like crackle solid, or at least a hard outline of the
cells.
I think I can modify this so that the points are user-defined, but the pattern
still tiles.
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