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"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Aj" <nomail@nomail> wrote:
> > I am pretty new to povray and I have the following code, ...
>
> as you're "new", I take the liberty of a couple of remarks regarding the code.
>
>
> > Here is my code:
>
> first off, it's good that you've posted an example, always helpful, I think.
>
> when rendering a scene, it pays to read povray's warnings (and pay heed ;-)).
> your code should have a '#version' (often the first instruction in the scene),
> and a 'global_settings' with 'assumed_gamma'. the newer version also likes an
> 'emission 0' when you use 'ambient' in the finish.
>
> your 'union' is meant to include the sphere? (the program warns about needing
> two or more objects)
>
> try to keep things .. simple, eg there are "better" places to apply the 'Scale',
> once.
>
> since you're dealing with collections/lists of points/coords, consider using one
> or more arrays to store those. you could then, for instance, write a loop
> inside the 'sphere_sweep' declaration to "fill in" the points. (less
> duplication and editing)
>
>
> > I have been trying to do something like shown in this video:
>
> nice. hope the "Inverse Kinematics" AM pointed out will help to "get you
> there".
>
>
> regards, jr.
A tutorial to the Inverse Kinematics Neck will be very helpful as I am still a
beginner user.
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