POV-Ray : Newsgroups : povray.general : Scaling mesh2 objects with uv_vectors : Re: Scaling mesh2 objects with uv_vectors Server Time
28 Mar 2024 13:22:04 EDT (-0400)
  Re: Scaling mesh2 objects with uv_vectors  
From: Chris R
Date: 9 Aug 2022 16:00:00
Message: <web.62f2bb9fb5e8547364326bc25cc1b6e@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 8/9/22 11:11, Chris R wrote:
> > This was all working fine until I decided to scale one of the mesh2 objects (by
> > 2), and scale the texture by the same amount.
>
> It should be, once you have created your initial uv textured object, you
> can create a 2x sized version of it with:
>
> object { MyPaperMesh scale 2 }
>
> In other words, the 2x scaling of your texture is not needed and I think
> the answer to you final questions are yes.
>
> Bill P.
Thanks.  I am reworking the mesh-creation code and how I use the mesh in my
scenes to account for that.


-- Chris R.


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