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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 8/9/22 11:11, Chris R wrote:
> > This was all working fine until I decided to scale one of the mesh2 objects (by
> > 2), and scale the texture by the same amount.
>
> It should be, once you have created your initial uv textured object, you
> can create a 2x sized version of it with:
>
> object { MyPaperMesh scale 2 }
>
> In other words, the 2x scaling of your texture is not needed and I think
> the answer to you final questions are yes.
>
> Bill P.
Thanks. I am reworking the mesh-creation code and how I use the mesh in my
scenes to account for that.
-- Chris R.
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