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Whenever I create a scene that contains objects made of glass, I spend a lot of
time tweaking the various pigment, finish, and interior parameters of the
material to try and get something that looks realistic. Sometimes I start with
what I can find in glass.inc, but it doesn't appear to have been updated since
v3.5.
Has anyone worked on something similar to RC3Metal for glass that takes
advantage of all of the new finish features in later versions? It might be
something I'd be willing to explore, but I don't have a great grasp on how all
of combinations, including fresnel interact, so it's going to be hit and miss.
Thanks,
-- Chris R.
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