And the color: // ------------------------------ texture{ pigment{ function{f_result(x,y)} color_map{ [0 rgb<0.1,0.1,0.1>] [0.4 rgb<0.2,0.2,0.2>] [0.6 rgb<0.65,0.45,0.45>] [1 rgb<1.0,0.35,0.3>] } } finish{ ambient 1 diffuse 0 } }
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