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"Bald Eagle" <cre### [at] netscapenet> wrote:
> Alternating light-dark / thick-thin growth rings
I'm not sure. Is this the previous item I reply but I interpret your meaning
wrong?
> Darkening along a localized group of rings due to mold/fungus, etc.
I think it shoud contain this, too. But wait until I solve every situation I
encounter.
> Holes due to boring insects
> "checking" (cracks) due to splitting when cut wood is rapidly dried
Are you a professional person? Maybe we can discuss it. I don't know so much
about it.
> a more granular texture for the rings to represent the fibrous nature of the
> wood.
It will be competent, I'm thinking how to do this, too.
> SSLT
I'm not make efforts for the POV-Ray render. I only do the texture in POV-Ray
than I want to output the (maybe UV-map) image to another program. It can form
the pigment, ... at least.
>
> Diagrams or photos of wood would likely help you envision the types of functions
> that would control each of those attributes, and suggest ways to combine them
> into a final overall texture/material.
> There are all of the different ways to cut wood to get different grain patterns
> and expansion/contraction behaviour.
I need realize this, too.
>
> Then there's the fun of formulating pigment/texture maps for all of the
> different species... ;)
My living country don't have much ... oak, pine ..., which species I see in the
book. (Not the same)
I'm not very familiar with these.
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