POV-Ray : Newsgroups : povray.general : Patterned Textures and Turbulence : Re: Patterned Textures and Turbulence Server Time
28 Mar 2024 16:55:41 EDT (-0400)
  Re: Patterned Textures and Turbulence  
From: Chris R
Date: 11 May 2022 14:25:00
Message: <web.627bfea99629840630ded5c5cc1b6e@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> > I am working on some scene elements with painted wood, where the paint is
> > chipping away, exposing the underlying wood texture.  Since the paint and wood
> > have different finishes and normals, I want to use a texture_map rather than
> > layered textures.
> >
> > If I just do scaling/rotation/translation transformations on the texture
> > pattern, I know how to compensate for that in the textures in the map so those
> > transformations apply to the overall pattern, but not the patterns of the
> > individual textures.  However, I can't figure out how to add turbulence to the
> > texture pattern without having it affect the textures in the map.
> >
> > Is this even possible, or do I just need to avoid turbulence in patterned
> > textures?
> >
> > -- Chris R.
> >
> >
> You can apply your turbulence with a negative value :
>
> warp{turbulence -1} should undo warp{turbulence 1}

Ah, thanks.  I should have thought to try that.  I was concerned about how that
would affect lambda and omega, but if I understand turbulence correctly, those
act more like multipliers on the turbulence value and should thus be negated if
turbulence is negative as well.

-- Chris R.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.