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"Samuel B." <stb### [at] hotmailcom> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> >
> > I just tried it out in Blender, and it looked okay at /first/, but it's hard to
> > tell since for some reason Blender inverts the bump map for half the moon. (The
> > problem areas lay within the more null areas inside the inversion zone, and are
> > thus difficult to examine.)
>
> Here's the Blender test. I don't see any obvious terracing (but for some reason
> the normal gets flipped on the lower left portion). Maybe POV-Ray is mishandling
> the tiff file?
>
> Sam
Thanks a lot for reporting the issue, do you think you could share a
(simplified?) blend file or if needed zip with dependencies for the bug ?
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