POV-Ray : Newsgroups : povray.binaries.images : Beach Scene : Re: Beach Scene Server Time
28 Mar 2024 19:42:21 EDT (-0400)
  Re: Beach Scene  
From: Chris R
Date: 21 Jul 2021 08:40:00
Message: <web.60f814ae115c8a23a22635af5cc1b6e@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> Chris R wrote on 15/07/2021 16:46:
> > I have been working on this for a few weeks and am about ready to move on, so I
> > thought I'd share it with the community.  The comments I receive usually end up
> > in future projects.
> >
> > This is based on a photo of the back side of a row of colorful beach huts.  In
> > the original, all of the huts looked like they had been freshly sided and
> > painted, which wasn't terribly interesting to me, so I decided to age them quite
> > a bit so I could continue working on my raw-wood textures and aging paint
> > textures.
> >
> > The shingles were another new area for me to play with.  I have done tiled roofs
> > before, but this is my first attempt at a tar-shingled roof.
> >
> > The foundation posts have a layer of sand on the lee-side; you can sort of see
> > it in this view.  I have other test views with closeups that look pretty good as
> > well.
> >
> > I'm pretty happy with the sandy beach and the random stones.  I thought about
> > adding some seashells to the mix, but haven't done that yet.
> >
> > Thanks ahead of time for any comments and suggestions for improvements.
> >
> > -- Chris R
> >
>
> A very nice season scene!
> Perhaps the white in the wood texture is a bit too shiny, when the paint
> get aged it get more shabby.
>
> Paolo

Thanks for the suggestion.  The white part of the texture has a pretty low
specular, (0.1), but maybe because the sun is so bright even that is too high.
I'll play around with it.

By the way, are the images you attached generated by POV?  If so, I clearly have
a lot to learn yet, as I can't distinguish them from photographs.

-- Chris R


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.