POV-Ray : Newsgroups : povray.general : Request for Comments: Quadratic Bezier Splines : Re: Request for Comments: Quadratic Bezier Splines Server Time
23 Apr 2024 05:35:49 EDT (-0400)
  Re: Request for Comments: Quadratic Bezier Splines  
From: Bald Eagle
Date: 8 Jun 2021 16:25:00
Message: <web.60bfd1cb84e2d21b1f9dae3025979125@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:

> B-splines, though mathematically related to Bezier splines, are a
> completely different animal, and the b_spline keyword is already used
> elsewhere in POV-Ray for... B-splines.  To repurpose it for quadratic
> Bezier prisms would be confusing on more than one level.
>
> Maybe the keyword "mesh2" is hackish, but for a 2nd degree polynomial,
> appending a "2" to "bezier" would be totally appropriate.

Let's do the Google thing and "not be evil", by avoiding all confusion,
conflation, and commingling of Bezier splines, B-splines, NURBS knots, and
plagiarized Shakespearean literature.

I propose:


knot2_b_spline


.. . .



What was the question?


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