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"Pekka Aho" <kuu### [at] gmailcom> wrote:
> Heyas,
>
> Here's a quick mash-up of a few characters for my game under development. I've
> intentionally kept them minimalistic, as I try to capture the atmosphere the
> games had some 30 or so years ago, more precisely playing mechanics from the
> 80's and pre-rendered gfx elements from the 1st half of the 90's.
>
> The actual in-game characters will be just 50x70 pixels in size on the screen,
> so also this in mind I wanted to keep it simple. Nothing too spectacular this
> time, just some wacky variations of pure CSG rooster heads for my game project.
>
> Here I present a tech-augmented rooster, a borg drone, an abhorrence and a
> cosmic endtime traveller. Also in the middle there's a version of the cyborg
> elite guard I tried to model after the System Shock 1 (1994) box cover with some
> pure guesses, as I lacked a lot of info on how the original character looks from
> sides or back (the in-game sprites aren't helping much in this scale of detail).
>
> Have a nice weekend everyone, cheers! :)
>
> -Pekka
Good luck on your game!! I remade a game from the 1990's but I wanted different
graphics. I selected 64*64 sprites. Even so getting good graphics from POV
wasn't always easy. I did have to do some pixel by pixel editing.
Have Fun!!
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