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Thomas de Groot <tho### [at] degrootorg> wrote:
> I think this is a perfect alternative to all the preceding!
>
> The basic pigment_pattern used for the mineral grains as well as for the
> mask controlling the size distribution through the rock, is crackle
> solid.
That's working out just as nicely.
IIRC, crackle solid has different "metrics" and you can get the adjacent cell
effect like you're showing, but also a sort of pavers-and-mortar effect.
These are all looking good, and it will be really nice if there's a way to mix /
blend some of the different patterns and texture_maps, or even the same pattern
at different scales.
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