POV-Ray : Newsgroups : povray.binaries.images : First image posting : Re: First image posting Server Time
29 Mar 2024 02:25:00 EDT (-0400)
  Re: First image posting  
From: Chris R
Date: 30 Apr 2021 15:45:00
Message: <web.608c5d45f7d27fef117af815cc1b6e@news.povray.org>
MichaelJF <fri### [at] t-onlinede> wrote:
> Am 29.04.2021 um 21:39 schrieb Chris R:
> > I have been playing around with POV-Ray again after a many-year hiatus.  Here is
> > my first scene using 3.7.
> >
> > Credits where credit is due:
> > Sunlight and sky is from LightSys macros.
> > Tree and bush are from Arbaro
> > Various ropes are from the POV-Library ropes macros
> >
> > I use isosurfaces with pigment-pattern perturbation a lot for stone and wood
> > surfaces.
> >
> > About the only rendering feature I didn't try out with this was camera blur.
> >
> > Appreciate any comments or suggestions for future improvements.
> > Very nice image. But you asked for improvement. The blue textures of the
> shutters are a little bit too blue IMO as are the green textures. And
> the crackle pattern at the well should be exchanged. You can create a
> better well with the blockwall macros (search the POV-Object collection).
>
> Best regards
> Michael

Thanks for the comments!  I didn't have any real-world shutters and doors to
model the colors, so it isn't surprising they stick out.  I could revert to my
earlier comments about a fantasy world scene, so the colors are more intense,
but I could certainly see dulling them to make it look more medieval instead.

I am working on a new project with bricks around a lighthouse (cone).  I'll look
into the blockwall macros for that as well.  I have had issues getting access to
the POV-Object collection after the server crash.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.