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On 09/09/2022 16:24, LAP wrote:
> Given a rotation matrix in 3D Euclidean space:
>
> | 00 01 02 |
> | 10 11 12 |
> | 20 21 22 |
>
> What is the correct way of transforming this matrix so that it will rotate a
> POV-Ray object in the same way?
not sure, but from memory, POV'matrix is
| a b c | < a, b, c, < a, d, g,
| d e f | --> d, e, f, -- or --> b, e, h,
| g h i | g, h, i, c, f, i,
0, 0, 0 > 0, 0, 0,>
"transforms.inc" can also help you
--
Kurtz le pirate
Compagnie de la Banquise
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