POV-Ray : Newsgroups : povray.binaries.images : Light & Shadows : Re: Light & Shadows Server Time
23 Apr 2024 09:12:28 EDT (-0400)
  Re: Light & Shadows  
From: David Buck
Date: 22 Nov 2021 23:01:14
Message: <619c678a$1@news.povray.org>
Norbert, I'd like permission to use your Light & Shadows image in a 
video for a Kickstarter I'm producing.  I tried your e-mail address but 
it bounces.

Please feel free to contact me at dav### [at] simberoncom.

Thanks,
David Buck

On 2020-04-22 2:24 p.m., Norbert Kern wrote:
> This idyllic (non-realistic) scene is the result of several months of work. It
> took that long because of an experiment.
> 
> I was curious about what would happen when only looking long enough at each
> parts of the scene and so detecting not so good parts.
> In fact I detected one flaw after another for three long months.
> So I substituted, changed or retextured nearly all objects, some of them several
> times.
> 
> In the end the scene used 155 individual objects - by comparison my recent redo
> of "warm_up" only used 21 meshes.
> So the scene contains 31 animals (9 birds, 7 mammals, 11 insects, 3 frogs and 2
> fishes).
> Since some of them are nearly invisible, I downloaded a 8000*4500 pixel version
> (
>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.5ea0897b523527c5afdd13e10%40news.povray.org%3E/
> ).
> 
> Rendering this version took more than 9 days and 43 GB of RAM were used.
> 
> I worked several weeks on an atmosphere alone, but in the end all I did was
> adding a subtle fog effect.
> 
> The chief motiv of the image is the contrast of light and shadows as it is
> important in impressionistic painting or gothic architecture.
> I'll explore this topic in my next images more.
> 
> Beside this philosophical reasons it was important for me in a more technical
> sense as it is the first image since 15 years developed with assumed_gamma 1.
> I think, I'll stay at this since it is obviously possible to realize strong
> contrasts with assumed_gamma 1...
> 
> 
> Happy rendering in difficult times,
> Norbert
>


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