POV-Ray : Newsgroups : povray.binaries.images : A rocky surface : Re: A rocky surface Server Time
20 Apr 2024 04:15:51 EDT (-0400)
  Re: A rocky surface  
From: Paolo Gibellini
Date: 12 Nov 2021 17:46:34
Message: <618eeeca$1@news.povray.org>
Il 06/11/2021 01:58, Samuel B. ha scritto:
 > Hi,
 >
 > Here's something I was working on a while back. Zoom to 100% to see
 > all the details.
 >
 > The height field's map was generated using a cellular automaton in
 > GLSL. For a real-time demonstration, see this:
 > https://www.shadertoy.com/view/ftSSDy (Your system will need to be
 > able to support pixel shaders.)
 >
 > In order to be able to save a proper height map, the shader code was
 > ported to a Windows GLSL app that supports higher bit output and
 > arbitrary resolutions.
 >
 > To get deep shadows, a proximity pattern was generated by subtracting
 > a blurred copy of the height map from the original using a function.
 > The scene was rendered with basic radiosity and low aa settings.
 >
 > The whole idea behind this was to make height maps that are suitable
 > for bedrock, and possibly crystalline surfaces.
 >
 > Sam
 >

Really beauty, as always, Sam!

Paolo


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