POV-Ray : Newsgroups : povray.general : Request for Comments: Quadratic Bezier Splines : Re: Request for Comments: Quadratic Bezier Splines Server Time
28 Mar 2024 22:08:40 EDT (-0400)
  Re: Request for Comments: Quadratic Bezier Splines  
From: clipka
Date: 7 Jun 2021 13:16:26
Message: <60be546a$1@news.povray.org>
Am 07.06.2021 um 16:54 schrieb ingo:
> in news:XnsAD42761851048seed7@news.povray.org ingo wrote:
> 
>> as it is clear that it is a spline, or curve, bezier2, bezier3
> 
> actually, it is a curve, not a spline ;)

That very much depends on the context you're using the word in. It has 
different definitions in computer graphics, mathematics and traditional 
shipbuilding.

The mathematical definition is certainly the one with can lay the least 
claim to the term. Because what they call splines actually started out 
as nothing more than a mathematical framework invented to _describe_ 
_proper_ splines. The "function of a variable" is something the 
mathematicians bolted on to a pre-existing concept.

In all other fields that don't define "spline" as a physical tool, a 
"spline" _is_ the very thing that a mathematician might call a "spline 
curve". Or whatever they tend to call it.


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