POV-Ray : Newsgroups : povray.binaries.images : Granites Intermezzo : Re: Granites Intermezzo Server Time
24 Apr 2024 22:02:56 EDT (-0400)
  Re: Granites Intermezzo  
From: Thomas de Groot
Date: 3 May 2021 11:54:50
Message: <60901cca@news.povray.org>
Op 3-5-2021 om 17:10 schreef Mr:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Finally, using a blending technique developed by Tekno Frannansa, The
>> attached granite, based on the latest preceding one, looks also the most
>> natural!
>>
>> --
>> Thomas
> 
> Hi! I could imagine it for an outdoor landscape. But for other closer framed
> use, I presently can't say that I prefer it over the other results so far:
> 
> Something still feels "blurry" about it. Sorry to be that vague. I still believe
> it could be due to something default in the specular component / or maybe the
> camera has aperture? / or there is just no normal bump distortion at all which
> could suffice to lead to this perceived lack  of contrast?
> 
I am afraid you need to be more explicit because I do not really 
understand. What is blurry here? I see rather /crisp/ minerals in a 
random pattern. Maybe I should post the code? you could test it better I 
suppose.

> At this stage, to properly evaluate the patterns, a close up 1000+ px side
> render from less than 1 meter distance and more than 10 cm area visible carrying
> your graduated floor now really seems absolutely necessary to see anything.
> 
I truly cannot imagine what you can gain by such a render. What are you 
looking for exactly? If I do what you say, you will see a bunch of 
coloured pixels, or am I thinking in the wrong direction?

> I feel like I'm spoiling myself a movie by looking at it from a phone streamed
> screener file :-D
> 
That would be a sorry business indeed. However, I still wonder /what/ 
you see exactly (or do not see)...


-- 
Thomas


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