|
|
Op 03/05/2021 om 09:19 schreef jr:
> hi,
>
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 03/05/2021 om 08:36 schreef Thomas de Groot:
>>> Op 02/05/2021 om 14:11 schreef Bald Eagle:
>>>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>>>
>>>>>> Presumably, this is what all this "mip-mapping" business is about.
>>>>>> ...
>> ...
>> Could it be applied successfully to traditional POV-Ray textures?
>
> no idea but reading yr exchange led me to this Wiki page:
> <https://en.wikipedia.org/wiki/Mipmap>
>
Thanks, yes, I also found that page indeed :-)
Well, should have done that first of all, but the following (hot)
discussion about mimapping with POV-Ray from 2005 can be found here:
http://news.povray.org/povray.newusers/thread/%3C4282a2e9%40news.povray.org%3E/
I conclude from that, that aa is the ray-tracing answer to mipmapping,
and I guess that my initial suggestion of stochastic aa is the correct one.
--
Thomas
Post a reply to this message
|
|